Requirements
Pens and Paper
Six sided dice (D6) NOTE D3 is a D6 halved
Percentage dice (D100)
Tape measure
Periscope (opional)
Calclator (handy)
Four to six figures per person (these must be in upright poses as will
become clear later)
Terrain - a ruined city/town section (See Below)
Initiative Officers/NCO's/Rambo's D3+1 Others D3 Weapon Skill Officers/NCO's/Rambo's 4D6x10 Others 3D6x10
Everyone moves Initiative 1 figures Everyone moves Initiative 2 figures Everyone moves Initiative 3 figures Everyone moves Initiative 4 figures Everyone fires Initiative 4 figures Everyone fires Initiative 3 figures Everyone fires Initiative 2 figures Everyone fires Initiative 1 figures Everyone fires Initiative 0 figures
Troops in the open/on roads (ie not on a tile) 9" Troops on a tile but not in a building 6" Troops in buildings 3"It takes 1/2 move to climb over a wall that is upto chest height on a figure.
Range Bands Weapon Full Half Quarter Eigth Sixteenth Pistol 1" 2" 3" 4" 5" SMG 2" 4" 6" 8" 10" Carbine 4" 8" 12" 16" 20" Rifle 5" 10" 15" 20" 25" Box LMG 4" 8" 12" 16" 20" Belt LMG 5" 10" 15" 20" 25" NOTES- Assault rifles can fire as either carbines (single shot) or as SMG's(automatic) Belt fed LMG's need two crew members, otherwise they fire as box LMG'sAutomatic weapons can fire as single shot weapons as normal or have a cone of fire that at its wide end is a quarter of the range, but halving the hit chance. For instance - A SMG on automatic at 4" range has a beaten one 1" wide.
To determine a hit take the firers weapon skill and modify it by the range modifier, this is the score or less needed on a D100 to get a chance of a hit. Any complete 100's count as an automatic hit, with the remainder being the chance of getting another. For instance - A figure with a rifle at 13" and weapon skill of 120 would have a 30% (120/4) chance of hit.
Head visible 1/5 Head and chest 2/5 Head, chest and stomach 3/5 Head, chest, stomach and groin 4/5 Head to Boots 5/5Once you have determined if a hit has been made throw a D3, this is the number of initiative points that the target looses. If a figure is reduced to zero initiative points he can fire but not move, anything below zero is dead/seriously wounded.
Example of a fire fight
Gefreiter Braun has 2 initiative points, a weapon skill of 110 and is
armed with a rifle, Private Doxey is has 2 initiative points, a weapon
skill of 160 and is armed with a SMG.
As they have the same initiative they fire at the same time the range is 7", Braun is firing from a window with only his head and chest showing (2/5 cover), and Doxey is leaning out of a doorway with his head, chest and stomach showing (3/5 cover). To get a hit Braun needs to throw under 55% (110/2), he throws 78 and misses. As there is only one target present Doxey switches to single shot and lets rip. Doxey needs to throw under 20% (160/8), he throws 07 and has a chance of a hit. Because Braun is only showing his head and chest, Doxey needs to throw 2 or less on a D6 to hit, Doxey throws a 1 (what a hero). He then throws for the effect and throws a 2, Braun is now down to initiative 0, and Doxeys comrades slap him on the back.
Paul Scrivens-Smith
Technical Support
E-mail: paul@ethix.co.uk