-- Aaron Longbottom November 1996.
Road X Country
Very fast tracked vehicles 30" 18"
Fourth range band (for gun types ``-3" & ``-4" only) Distant 48-60"
Below use outer gun type with outer vehicle class, inner gun type with inner vehicle class. For example;
An M60A1 (Gun 0) firing at a T-72 (Armour I) has a basic hit roll of 4+,
A BMP-3 (Gun 3) firing at an AMX-VC1 (Armour D) has a basic hit roll of 3+,
A Challenger I (Gun -3) firing at a BMP-2 (Armour C) has a basic hit roll of 2+,
An ERB (Gun 3) firing at a Centurion UG (Armour I) has no chance of a hit.
Gun Type = -4 -3 -2 -1 0 1 2
0 1 2 3 4 5 6
Vehicle Class - IV A 3 4 5 6 - - -
Vehicle Class - III B 2 3 4 5 6 - -
Vehicle Class - II C 2 2 3 4 5 6 -
Vehicle Class - I D 2 2 2 3 4 5 6
Vehicle Class - A E 2 2 2 2 3 4 5
Vehicle Class - B F 2 2 2 2 2 3 4
Additional Modifiers:
-1 if firer moved over half of its maximum movement rate
and gun IS stabilised.
-1 if target/firer moved (not Anti-Tank Rifle) and gun
IS NOT stabilised.
-2 if at distant range (type ``-3" & ``-4" guns only).
Effect:
Chobram/Reactive armour treat ATGW effect as ``Extreme"
(Reactive armour only works once, on first hit)
Extreme/Distant: 4=Light Damage, 5=Heavy Damage, 6=Destroyed.
LAD: May fire only once per game. Max. range 4". Range ``Normal", gun type 1.
(HE value 8pts. on table 4)
LAW: Have 3 shots per game. Max. range 8". Range ``Normal", gun type 0.
(HE value 8pts on table 4)
ATGW: Have 3 shots per game unless stated otherwise. Max. range varies.
Range ``Normal", gun type varies.
(HE value 8pts on table 4)
Dischargers - 3" diam. up to 1" from AFV
Generators - 3" wide x length of movement of AFV (maximum of 6" only).
Must use Move THEN Fire option for turn laying smoke.
Ground Attack:
May use guided weapons. Treat as ATGWs to hit.
Anti-aircraft Fire:
Light SAM - Treated as anti-aircraft gun.
Heavy SAM - May fire on targets at any range.
15% chance to shoot down aircraft.
30% chance to drive it off.
Maximum Visibility
Night sight Infantry AFV
Infra-red sight 12" 24"
Image Intensifier 15" 30"
Thermal Imager - Normal daytime range
User of Infra-red sight is automatically spotted by other
infra-red sights or image intensifiers out to 24".
Chemical rounds may be delivered by artillery or aircraft during the game, each round covering an area 6" square. Persistent agents last for the rest of the game, non-persistent agents last for 1 turn. Once an area has been identified as containing a chemical agent units with no NBC protection may not enter. Those with NBC protection may enter without risk, but have NBC restrictions/modifiers, see below.
Any units within the affected area that are either surprised OR have no NBC protection must dice each turn below:
D6 per figure Elite 6
casualty if: Regular 5-6
Poor/No NBC 4-6
If using NBC protection (troops or vehicles) then:
LAD 10pts Lt SAM 20pts (Vehicle 3 rounds)
LAW 20pts Hvy SAM 40pts (Vehicle 3 rounds)
Gun Type: ``-4" 180pts ``-1" 100pts
``-3" 150pts ``0" 80pts
``-2" 120pts Stabilised +10pts
Vehicle Class: ``IV" 160pts Chobram +10pts
``III" 140pts Reactive +5pts
``II" 120pts
``I" 100pts
ATGW Specialist vehicle (3 rounds) as Gun Type.
Single shot as 50% Gun Type.
Very Fast +20pts AFV Smoke +5pts
AFV IR night sight 10pts Infantry IR night sight 5pts
AFV II night sight 15pts Infantry II night sight 10pts
AFV TI night sight 20pts
Speed: S Slow, M Medium, F Fast, VF Very Fast, J Jeep, L Light truck/Armoured Car
Smoke: D Dischargers, G Generators
Rapid Fire! Challenger 2000 Firefly Command W.R.G. mm (approx.)
Decision
IV 18-20 - 60 XI-XII 525
III 16-17 - 50 X 450
II 13-15 - 40 IX 375
I 9-12 - 30 VII-VIII 300
A 7-8 13-20 20 VI 200
B 5-6 8-12 15 V 125
C 3-4 6-7 10 III-IV 75
D 2 3-5 5 II 55
E 0-1 0-2 2 I 20
F Soft Vehicle
Rapid Fire! Challenger 2000 Firefly Command Decision W.R.G.
K.E. Chem. K.E. Chem. K.E. (`K' at) Chem. (`3' at)
-4 27+ 45+ - 71+ x10 over VIII over X
-3 22-26 36-44 - 56-70 x9 VIII X
-2 17-21 28-35 - 41-55 x8 VII IX
-1 14-16 23-27 - 31-40 x7 VI VIII
0 12-13 20-22 23-25 21-30 x6 V VII
1 9-11 15-19 18-22 11-20 x5 IV-V VI
2 7-8 12-14 14-17 7-10 x4 IV V
3 6 10-11 11-13 3-6 x3 III IV
4 5 8-9 9-10 1-2 x2 II III
5 1-4 1-7 1-8 <1 x1 I I-II
K.E. - Kinetic Energy (AP/APDS/APFSDS/etc),Vehicle Armour Gun Speed NF Smoke Pts M113 (A3) D MG F - (D) 40(45) M2/M3 (A2) Cc(Bc) 3# TOW* F TI D(G) 125(145) + ATGW LVTP-7 (A1) E(D) MG(GL) F II (G) 40(60) V-150 E MG J (II) (D) 40(55) LAV-25 E 3(TOW*) J (TI) D 65(85) + ATGW M125 (A3) D 81mm mort. F - (D) 45(50) M106 D 107mm mort. F - - 55 M150 D TOW F II - 45 + ATGW M901 (A1) D TOW F II(TI) D 50(55) + ATGW M163 D 5 (4 AA guns) F - - 40 M48 Chap. F Lt. SAM F - - 35 M109 E 155mm How. M - - 85 M110 E 203mm How. M - - 85 M-551 C 0#(Shillelagh*) F II(TI) D 200(215) M-47 A 0 M (IR) - 160(170) M-48A1-3 (90mm) A 0 M IR - 170 M-48A5 (105mm) A 0 M IR D 175 M-60A1 I 0 M IR - 190 M-60A1Rise/A3 I 0(-2)# M II D 205(245) M-60A2 I 0#(Shillelagh*) M IR D 255 M-1 (105mm) IIc -2# VF TI DG 305 IPM-1 IIIc -2# VF TI DG 325 M-1A1 IVc -2# VF TI DG 345 M-1A1(HA)/M-1A2 IVc -3# VF TI DG 375
Weapon Range Gun NF Pts 106mm RCL - 1 - 60 Dragon 1 18" -1 - 100(50) Dragon 2 18" -2 TI 140(80) Shillelagh 60" -1 - 100(50) TOW A/B 72" -1 - 100(50) ITOW/TOW 2 72" -3 - 150(75) Hellfire 72" -3 - 150(75) Laser designator. Count Hellfire 7 72" -4 - 180(90) range to designator.
Vehicle Armour Gun Speed NF Smoke Pts FV432 D MG F - D 45 MICV80 C(Bc) 2 F II D 105(135) Ferret E MG J - D 40 Scorpion E 2 VF II D 85 Scimitar E 2 VF II D 85 Fox E 2 J II D 85 Spartan E MG VF - D 45 Saracan E MG L - D 35 Saxon E MG J - - 40 FV432(m) D 81mm mort. M& - D 40 MCT E MILAN 2 VF TI D 195 MICV80 MILAN C(Bc) MILAN 2,2 F II D 245(275) Striker E Swingfire VF II(TI) D 165(175) FV438 D Swingfire F - D 155 TR-1 E Hvy SAM M - - 50 Abbot E 105mm How M - D 55 Centurion (17pdr) A 1 M - D 145 Centurion (20pdr) A 0 M - D 165 Centurion (105mm) I 0# M (IR) D 195(205) Vickers I A 0# M - D 185 Chieftain I -1# M IR D 225 Khalid II -3# F II D 305 Challenger I IIIc -3# F II(TI) D 335(345) Challenger II IVc -3# F TI DG 365
Weapon Range Gun NF Pts Wombat - 0 - 80 Milan 1 36" -1 II 110(60) Milan 2 36" -2 TI 140(80) Milan 2T/3 36" -3 TI 170(95) Swingfire 72" -2 - 120(60) Swingfire 4 72" -3 TI 170(95)
Vehicle Armour Gun Speed NF Smoke Pts VAB E MG J - - 30 AMX-10P C 5(#) F II(TI) D 75(95) AMX-VC1 D MG F - - 40 AMX-10RC D(C) 2(-2) F II(TI) D 85(175) Panhard M3 E MG J - D 45 EBR E 3 J - D 65 ERC-90 E 0 J (II) D 115(125) AML-90 E 2(0) J (IR) D 85(125) AML-60 E 60mm mort. J IR D 50 VCAC-HOT E HOT J TI - 40 + ATGW VAB/PM81 E 81mm mort. J - - 35 AMX-13DCA C 5 (2 AA guns) F - D 65 GCT E 155mm How. F - - 80 F3 E 155mm How. F - - 80 AMX-13(75) D 3(0) F (II) D 65(125) AMX-13(105) D(C) 2(-2) F II D 85(145) AMX-30 B 1(-2) F IR D 145(185) AMX-30B2 A(r) -2 F IR(TI) D 230(240) Leclerc IIIc -3# VF TI D 355
Vehicle Armour Gun Speed NF Smoke Pts Luchs E 5 J IR(TI) D 55(65) Marder B 5 Milan1/2* F IR/II(TI) D 95(105) + ATGW TPZ-1 E MG J - D 45 UR-416 E MG J - (D) 40(45) Kanone B 1 F IR D 145 Jaguar 1 B HOT-1(2) F IR(TI) D 145(165) Jaguar 2 B TOW 2 F IT D 170 Gepard D 5 (2 AA guns) F - D 55 FH70 D 155mm How. F - D 95 Leopard 1 A(I) -1# F II(TI) D 215(245) Leopard 2 IIc -2# VF II D 295 Leopard 2I IVc -2# F TI D 335
Weapon Range Gun NF Pts HOT-1 72" -2 - 120(60) HOT-2 72" -3 - 150(75) HOT-2T/3 72" -4 - 180(90)
Vehicle Armour Gun Speed NF Smoke Pts RAM V-1 E MG J - - 40 RBY-1 E MG J - - 40 Centurion APC Ir MG/60mm mort. M - D 125 Zelda D MG F - (D) 40(45) FSV D 5 (4 AA guns) F II - 55 M50 E 155mm How. S - - 60 L33 D 155mm How. S - - 70 TI-67UG A(r) 1(-2)# M IR(II) - 160(225) M-60A1 Ir 1(#) M IR D 180(190) M-60A1UG IIc -2# M II D 275 CenturionUG I(r) 0(-2)# M II D 205(250) Sherman M51 B 2 M IR D 115 Merkava C1 II -2# M II - 260 Merkava C2 III -2# M II (D) 280(285) Merkava C3 IIIc -2# F TI D 315
Vehicle Armour Gun Speed NF Smoke Pts BTR-152 E (MG) J - - 30(40) BTR-40 E (MG) J - - 30(40) BTR-50 D MG M (IR) (G) 30(45) BTR-60 E MG J IR - 45 BTR-70 D MG(GL) J (IR) - 50(65) BTR-80 D(C) MG(4) J IR(II) D 65(100) MTLB D MG M IR - 40 BMD-1 E 2 AT3/4* VF IR G 85 + ATGW BMD-2 E 5(4#) AT4/5* VF IR G 55(75) + ATGW BMD-3 E 5(4#) AT4/5* F II DG 55(75) + ATGW BMP-1 D 2 AT3/4* F IR G(D) 85 + ATGW BMP-2 C 5(4)# AT5* F II G(D) 75(95) + ATGW BMP-3 C 3# AT10* F II DG 105 + ATGW BRDM-1 E MG J - - 40 BRDM-2 E MG J IR - 50 BRDM-2S E AT3 J IR - 40 + ATGW BRDM-3 E AT5 J IR - 40 + ATGW ZSU-57-2 E 3 (2 AA guns) M - - 40 ZSU-23-4 E 5# (4 AA guns) M IR - 40 SA-9 E Lt SAM J - - 40 SA-13 E Lt SAM F - - 40 2S1 E 122mm How. F IR - 70 2S3 E 152mm How. F IR - 80 PT-76 D 4(#) M - G 45(55) SU-100 B 1 M - - 120 ASU-57 E 3 M - - 40 ASU-85 D 2 M IR (D) 70(75) ISU-152 A 152mm How. S - - 130 IS-2 A 0 M - - 160 IS-3 A 0 M - G 165 T-10 I 0 M (IR) G 185(195) T-54 B 1(#) M (IR) G 120(140) T-55 A 1(0)# M - G 155(175) T-55AMV Ar 0#(Bastion) M - G 180 T-55AM1/2 I 0#(Bastion) M IR D 205 T-62 A 0# M IR G 185 T-62M Ir -1#(Sheksna) M IR G(D) 240 T-64(A) I 1# F IR G(D) 195 T-64B IIc -2#(Kobra) F IR DG 285 T-72 Ic 1# F IR G 205 T-72A/B Ic -2# F IR DG 265 T-72B1 IIc -2(-3)#(Svir/Refleks) F IR(II) DG 285(315) T-80 I -2#(Kobra) F IR DG 255 T-80B IIc -2#(Kobra) VF IR DG 295 T-80U IIc -2#(Svir) VF II DG 295 T-90 IIIc -3#(Refleks) F TI DG 345
Weapon Range Gun NF Pts Type Snapper 60" 1 - 60(30) Shmel (AT1) Swatter A 48" 1 - 60(30) Fleyta (AT2A) Swatter B 72" 1 - 60(30) Flanga-M (AT2B) Swatter C 72" 0 - 80(40) Flanga-MP (AT2C) Sagger A/B 60" 1 - 60(30) Malyutka/-M (AT3A/B) Sagger C 60" 0/-1 - 80/100(40/50) Malyutka-P (AT3C) Sagger D 60" -2 - 100(50) Malyutka-2(AT3D) Spigot A 36" 0 - 80(40) Fagot (AT4A) Spigot B 48" -2 - 120(60) (AT4B) Spigot C 48" -2 TI 140(80) Faktoria (AT4C) Spandrel 72" -1 - 100(50) Kokurs (AT5) Spandrel A 48" -2 TI 140(80) Kokurs-M (AT5A) Spiral 72" -1 - 100(50) Skorpion (AT6) Kokon 72" -2 - 120(60) Shturm-S (AT6A) Saxhorn 18" 0 - 80(40) Metis (AT7A) Saxhorn B 24" -2 TI 140(80) Metis-M (AT7B) Kornet 72" -2 TI 140(80) (AT14) Ataka-V 72" -2 - 120(60) (AT9)
Weapon Range Gun Pts Type Songster 72" -1 (50) (Kobra,AT8) Stabber 72" 0 (40) (Bastion/Kastet,AT10) Sniper (A) 72" -2 (60) (Svir/Refleks,AT11) Shekana 72" 0 (40) (Sheksna,AT12)