I have use the following modifiction to A/T firing on the Reference sheet:
RANGES POINT BLANK NORMAL EXTREME DISTANT*
A/T Rifles 0-6" 6-14" 14-24" -
Others 0-12" 12-30" 30-48" 48-60"
*(Guns '-3' and '-4' only)
-4 -3 -2 -1 0 1 2
Gun Type = 0 1 2 3 4 5 6
Vehicle Class - IV A 3 4 5 6 - - -
Vehicle Class - III B 2 3 4 5 6 - -
Vehicle Class - II C 2 2 3 4 5 6 -
Vehicle Class - I D 2 2 2 3 4 5 6
Vehicle Class - A E 2 2 2 2 3 4 5
Vehicle Class - B F 2 2 2 2 2 3 4
Firing OK Light Heavy Destroied Number Damage Damage 6 1-6 7 8 - 5 1-5 6 7 8 4 1-4 5 6 7 3 1-3 4 5 6 2 1-2 3 4 5
-2 if at distant range ('-3' and '-4' guns only. Not LAD, LAW or ATGW)
-1 if ATGW firing against 'r' or 'c' armour from front or side
-1 if firer moved over half and is stabilised
-1 if non Anti-Tank Gun (eg How.)
-1 if target/firer moved (not Anti-tank Rifle) and is not stabilised
-1 if target is partiallly concealed
-1 if at extreme range (Not LAD, LAW or ATGW)
+1 if at point blank range (Not LAD, LAW or ATGW)
+1 if firing at rear of an AFV
Firing number is calculated from chart. Eg; Gun type -1 firing at
vehicle class II has a Firing Number of 4.
You need to roll MORE THAN this number on a D6 (+/- modifications) to
do some sort of damage.
Effect is found by rolling a D6 applying any modifiers and reading off the result. Eg; If the Firing Number was 4 and you were firing at point blank range (modifier +1). Roll D6 get a 5 say (+1 modifier) = 6, which for a Firing Number of 4 means that the target has taken heavy damage.