Murrel Bridge - Falklands 7th June 1982

Aaron Longbottom

This scenario is based on one of the many actions fought between the "Special Forces" units of both sides during the war in the South Atlantic. In this case the Patrols company 3 Para and Commando Company 601/Guard Commando Company 601.

References

"Green Eyed Boys" Jennings & Weale pg. 111-115
"The Fight fot the Malvinas" Middlebrook pg. 228

Background

As the British pushed forward from their bridgehead at San Carlos they started to encounter the outer Argentine defences in the hills around Port Stanley. 3 Para took a northern rout and by the end of May had advanced to Estancia house. From there they sent out there specialist patrols from D company to scout out the enemies positions on Mount Longdon, their expected objective in the comming battles. There was a problem however that the journey from Estancia took several hours at each night and so a patrols base was set up at Murrel Bridge at about the halfway point.

On the Argentinian side it was soon realised that the units in the positions on the surrounding hills were illequiped in both training & moral to carry out their own patroling. Thus, the army commando units, normally used for deep-recce had to take on this roll. They were able to do so with some effect and in the early hours of the 7th June one such patrol was approaching Murrel Bridge.

After several successful nights in the area Sgt Addle's patrol had just arrived back at the bluff on the western bank of the river which they had been using as a base. Here they met up with a few others of the Patrols company & settled down for the night. Within a short space of time a sentry reported moving figures down near the bridge. The Paras opened up and a confused firefight developed in the darkness with smallarms, machinegun and LAW fire being exchanged. The Commando patrol was very aggreeive and before dawn broke had forced the Paras to withdraw, having to leave behind much of their equipment. The next night the paras returned in greater force but their equipment had gone. Patrols from then on had to be mounted from closer to their own lines.

The British claimed 5 Argentine casualties (none confermed) they suffered none themselves.

The Scenario

The game represents the period from where the Commando patrol enters the board until the firefight is concluded. It was played on a 6' by 8' table using TTGs Firefight rules, though any set of detailed skirmish rules or even RPG rules could be used. Where possible I have listed the names of the soldiers involved and tried to keep the weapons used as close to those actually carried. However, were this information was not available I have just matched the weapons with the (Hotspur/Platoon 20/ Heros) figures I have.

D (Patrols) Company 3 Para Initial Initiative 5


  SOLDIER       LR  EXP  CON STA ABIL  EQUIPMENT
Sgt. Addle      9  Vet.   -1  +2  +1   Sterling (9mm Pistol)
Rifleman        -  Prof.  -2  +2   0   L1A1 (M72 LAW)
Rifleman        -  Prof.  -1   0  +1   L1A1 (M72 LAW)
Gunner          -  Elite  -1   0  +1   L4A2 Bren

L. Cpl. Fisher  7  Vet.   -1   0  +1   GPMG (M72 LAW) II Nightsight
Pvt. Metcalf    -  Elite  -2  +1  +2   L1A1
Pvt. Hunt       -  Prof.  -2   0   0   L1A1 (M72 LAW)
Rifleman        -  Vet.    0   0  +1   L1A1 
RTO             -  Elite   0   0  +2   Sterling (M72 LAW)  (Radio)

All carry one deffensive fused grenade

Ca Cdo 601/Ca FE 601 GN Patrol Initial Initiative 5


  SOLDIER       LR  EXP  CON STA ABIL  EQUIPMENT 
Lieut.          9  Prof.  -2  +1  +1   PA3 (Browning HP)
Sgt.            8  Prof    0   0   0   FN FAL 50.63
Gunner          -  Elite  -2  +1  +3   FN MAG (Browning HP) II Nightsight
No 2            -  Prof.  -1   0   0   FN FAL 50.63
Gunner          -  Elite  -2  +2  +1   FN FAL 50.63 + 4 Rifle Gren.

Sgt.            8  Vet.    0  -2   0   PA3 + II Nightsight
Rifleman        -  Prof.   0   0  +1   FN FAL 50.63
Rifleman        -  Aver.   0   0   0   FN FAL 50.63
Rifleman        -  Elite   0   0  +2   FN FAL 50.63
Gunner          -  Prof.   0   0   0   FN HB II Nightsight

Cpl.            7  Prof.   0   0   0   FN FAL 50.63
RTO             -  Aver.   0  -1   0   FN FAL 50.63  (Radio)
Rifleman        -  Vet.    0   0  +1   FN FAL 50.63
Rifleman        -  Elite   0   0  +3   FN FAL 50.63
Rifleman        -  Vet.    0  +1  +1   FN FAL 50.63

All carry two offensive fused grenades 

To add abit of radomness to the game. Roll a D6 at the start:


1-2 Addle's patrol has been back for some time. Alertness Sentry +4, 
                           rest +7/+8.
3-4 Addle's patrol has just arrived back All Alertness +3/+4.
5-6 Addle's patrol has not yet arrived. On subsequent turns a 6 on a D6 
                           means they enter the NE corner of the board. 
                           Alertness Sentry +4, rest +6/+7.

The Argentinian Commandos enter along the eastern edge of the board. The Paras deploy on the Bluff overlooking the river. One in four can be on sentry duty anywhere west of the river.

Victory Conditions

The British want to drive off the Argentine patrol & hold their position. Failing this they want to extricate themselves with as few casualties as possible.

The Argentinians want to take the paras base & drive them off the board. Even better would be to take a prisoner.

Notes:

(1) The stream bed will provide hard cover to men in it when fired on by those not in it. It will provide SOME cover if firer is also in stream.

(2) The table will be rough terrain with some rocks, peat diggings iand lots of short grass tussoks.

(3) The sides of the stream especially to the west are steep but can be crossed

The Table